static const uint8_t model_unlit_vs_essl[1064] =
{
	0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xa8, 0xa2, 0x07, 0xdd, 0x05, 0x00, 0x0d, 0x75, // VSH............u
	0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, // _mCameraProj....
	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x5f, // .......u_mModel_
	0x49, 0x6e, 0x73, 0x74, 0x04, 0x28, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x75, // Inst.(.........u
	0x5f, 0x66, 0x55, 0x56, 0x02, 0x28, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, // _fUV.(..(......u
	0x5f, 0x66, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x02, 0x28, 0x00, 0x00, // _fModelColor.(..
	0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // (......u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa5, 0x03, // rsed............
	0x00, 0x00, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, // ..precision high
	0x70, 0x20, 0x69, 0x6e, 0x74, 0x3b, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, // p int;.precision
	0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3b, 0x0a, 0x69, 0x6e, //  highp float;.in
	0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, //  highp vec4 a_co
	0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x69, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // lor0;.in highp v
	0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, // ec3 a_position;.
	0x69, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, // in highp vec2 a_
	0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x6f, 0x75, 0x74, 0x20, 0x68, // texcoord0;.out h
	0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, // ighp vec4 v_Colo
	0x72, 0x3b, 0x0a, 0x6f, 0x75, 0x74, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // r;.out highp vec
	0x34, 0x20, 0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, 0x3b, 0x0a, 0x6f, 0x75, 0x74, 0x20, 0x68, 0x69, // 4 v_PosP;.out hi
	0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x55, 0x56, 0x3b, 0x0a, 0x75, // ghp vec2 v_UV;.u
	0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, // niform highp mat
	0x34, 0x20, 0x75, 0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x3b, // 4 u_mCameraProj;
	0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, // .uniform mat4 u_
	0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x5b, 0x34, 0x30, 0x5d, 0x3b, // mModel_Inst[40];
	0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, // .uniform vec4 u_
	0x66, 0x55, 0x56, 0x5b, 0x34, 0x30, 0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // fUV[40];.uniform
	0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x66, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x43, 0x6f, //  vec4 u_fModelCo
	0x6c, 0x6f, 0x72, 0x5b, 0x34, 0x30, 0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // lor[40];.uniform
	0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x55, //  highp vec4 u_mU
	0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // VInversed;.void 
	0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, // main ().{.  high
	0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, 0x5f, // p vec2 outputUV_
	0x31, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // 1;.  highp vec4 
	0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, // tmpvar_2;.  high
	0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, // p vec4 tmpvar_3;
	0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x75, 0x5f, // .  tmpvar_3 = u_
	0x66, 0x55, 0x56, 0x5b, 0x67, 0x6c, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x49, // fUV[gl_InstanceI
	0x44, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // D];.  highp vec4
	0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, //  tmpvar_4;.  tmp
	0x76, 0x61, 0x72, 0x5f, 0x34, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, // var_4.w = 1.0;. 
	0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, //  tmpvar_4.xyz = 
	0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // a_position;.  tm
	0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x43, 0x61, 0x6d, // pvar_2 = (u_mCam
	0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x4d, 0x6f, // eraProj * (u_mMo
	0x64, 0x65, 0x6c, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x5b, 0x67, 0x6c, 0x5f, 0x49, 0x6e, 0x73, 0x74, // del_Inst[gl_Inst
	0x61, 0x6e, 0x63, 0x65, 0x49, 0x44, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // anceID] * tmpvar
	0x5f, 0x34, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, // _4));.  outputUV
	0x5f, 0x31, 0x2e, 0x78, 0x20, 0x3d, 0x20, 0x28, 0x28, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // _1.x = ((a_texco
	0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // ord0.x * tmpvar_
	0x33, 0x2e, 0x7a, 0x29, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, // 3.z) + tmpvar_3.
	0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, 0x5f, 0x31, // x);.  outputUV_1
	0x2e, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x28, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // .y = ((a_texcoor
	0x64, 0x30, 0x2e, 0x79, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, // d0.y * tmpvar_3.
	0x77, 0x29, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x79, 0x29, // w) + tmpvar_3.y)
	0x3b, 0x0a, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, 0x5f, 0x31, 0x2e, 0x79, // ;.  outputUV_1.y
	0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, //  = (u_mUVInverse
	0x64, 0x2e, 0x78, 0x20, 0x2b, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // d.x + (u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x2e, 0x79, 0x20, 0x2a, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, // rsed.y * outputU
	0x56, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // V_1.y));.  gl_Po
	0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // sition = tmpvar_
	0x32, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x28, // 2;.  v_Color = (
	0x75, 0x5f, 0x66, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x67, 0x6c, // u_fModelColor[gl
	0x5f, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x49, 0x44, 0x5d, 0x20, 0x2a, 0x20, 0x61, // _InstanceID] * a
	0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x55, 0x56, // _color0);.  v_UV
	0x20, 0x3d, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, 0x5f, 0x31, 0x3b, 0x0a, 0x20, //  = outputUV_1;. 
	0x20, 0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, //  v_PosP = tmpvar
	0x5f, 0x32, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00,                                                 // _2;.}...
};
static const uint8_t model_unlit_vs_glsl[948] =
{
	0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xa8, 0xa2, 0x07, 0xdd, 0x05, 0x00, 0x0d, 0x75, // VSH............u
	0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, // _mCameraProj....
	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x5f, // .......u_mModel_
	0x49, 0x6e, 0x73, 0x74, 0x04, 0x28, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x75, // Inst.(.........u
	0x5f, 0x66, 0x55, 0x56, 0x02, 0x28, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, // _fUV.(..(......u
	0x5f, 0x66, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x02, 0x28, 0x00, 0x00, // _fModelColor.(..
	0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // (......u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x31, 0x03, // rsed..........1.
	0x00, 0x00, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..in vec4 a_colo
	0x72, 0x30, 0x3b, 0x0a, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, // r0;.in vec3 a_po
	0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, // sition;.in vec2 
	0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x6f, 0x75, 0x74, // a_texcoord0;.out
	0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x6f, //  vec4 v_Color;.o
	0x75, 0x74, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, 0x3b, 0x0a, // ut vec4 v_PosP;.
	0x6f, 0x75, 0x74, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x55, 0x56, 0x3b, 0x0a, 0x75, // out vec2 v_UV;.u
	0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x43, // niform mat4 u_mC
	0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, // ameraProj;.unifo
	0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, // rm mat4 u_mModel
	0x5f, 0x49, 0x6e, 0x73, 0x74, 0x5b, 0x34, 0x30, 0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, // _Inst[40];.unifo
	0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x66, 0x55, 0x56, 0x5b, 0x34, 0x30, // rm vec4 u_fUV[40
	0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // ];.uniform vec4 
	0x75, 0x5f, 0x66, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x34, 0x30, // u_fModelColor[40
	0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // ];.uniform vec4 
	0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x3b, 0x0a, 0x76, // u_mUVInversed;.v
	0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.  
	0x76, 0x65, 0x63, 0x32, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, 0x5f, 0x31, 0x3b, // vec2 outputUV_1;
	0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // .  vec4 tmpvar_2
	0x3b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // ;.  vec4 tmpvar_
	0x33, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, 0x3d, 0x20, // 3;.  tmpvar_3 = 
	0x75, 0x5f, 0x66, 0x55, 0x56, 0x5b, 0x67, 0x6c, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, // u_fUV[gl_Instanc
	0x65, 0x49, 0x44, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // eID];.  vec4 tmp
	0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_4;.  tmpvar_
	0x34, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // 4.w = 1.0;.  tmp
	0x76, 0x61, 0x72, 0x5f, 0x34, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, // var_4.xyz = a_po
	0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // sition;.  tmpvar
	0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, // _2 = (u_mCameraP
	0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x5f, // roj * (u_mModel_
	0x49, 0x6e, 0x73, 0x74, 0x5b, 0x67, 0x6c, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, // Inst[gl_Instance
	0x49, 0x44, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x29, 0x29, // ID] * tmpvar_4))
	0x3b, 0x0a, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, 0x5f, 0x31, 0x2e, 0x78, // ;.  outputUV_1.x
	0x20, 0x3d, 0x20, 0x28, 0x28, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, //  = ((a_texcoord0
	0x2e, 0x78, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x7a, 0x29, // .x * tmpvar_3.z)
	0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x78, 0x29, 0x3b, 0x0a, //  + tmpvar_3.x);.
	0x20, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, 0x5f, 0x31, 0x2e, 0x79, 0x20, 0x3d, //   outputUV_1.y =
	0x20, 0x28, 0x28, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x79, //  ((a_texcoord0.y
	0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x77, 0x29, 0x20, 0x2b, //  * tmpvar_3.w) +
	0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x79, 0x29, 0x3b, 0x0a, 0x20, 0x20, //  tmpvar_3.y);.  
	0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, 0x5f, 0x31, 0x2e, 0x79, 0x20, 0x3d, 0x20, 0x28, // outputUV_1.y = (
	0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x2e, 0x78, 0x20, // u_mUVInversed.x 
	0x2b, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, // + (u_mUVInversed
	0x2e, 0x79, 0x20, 0x2a, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, 0x5f, 0x31, 0x2e, // .y * outputUV_1.
	0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // y));.  gl_Positi
	0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, // on = tmpvar_2;. 
	0x20, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x66, 0x4d, //  v_Color = (u_fM
	0x6f, 0x64, 0x65, 0x6c, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x67, 0x6c, 0x5f, 0x49, 0x6e, 0x73, // odelColor[gl_Ins
	0x74, 0x61, 0x6e, 0x63, 0x65, 0x49, 0x44, 0x5d, 0x20, 0x2a, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, // tanceID] * a_col
	0x6f, 0x72, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x55, 0x56, 0x20, 0x3d, 0x20, 0x6f, // or0);.  v_UV = o
	0x75, 0x74, 0x70, 0x75, 0x74, 0x55, 0x56, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x50, // utputUV_1;.  v_P
	0x6f, 0x73, 0x50, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, // osP = tmpvar_2;.
	0x7d, 0x0a, 0x0a, 0x00,                                                                         // }...
};
static const uint8_t model_unlit_vs_spv[2564] =
{
	0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xa8, 0xa2, 0x07, 0xdd, 0x05, 0x00, 0x0d, 0x75, // VSH............u
	0x5f, 0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x04, 0x28, 0x40, 0x00, // _mModel_Inst.(@.
	0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x75, 0x5f, 0x66, 0x55, 0x56, 0x02, 0x28, 0x40, 0x0a, // .......u_fUV.(@.
	0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x66, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x43, // (......u_fModelC
	0x6f, 0x6c, 0x6f, 0x72, 0x02, 0x28, 0xc0, 0x0c, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, // olor.(..(......u
	0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, // _mCameraProj....
	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // .......u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x02, 0x01, 0x40, 0x0f, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x09, // rsed..@.......p.
	0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00, 0xdd, 0x01, // ....#...........
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
	0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
	0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
	0x00, 0x00, 0x0f, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma
	0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0xba, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc7, 0x00, // in..............
	0x00, 0x00, 0xcb, 0x00, 0x00, 0x00, 0xde, 0x00, 0x00, 0x00, 0xe1, 0x00, 0x00, 0x00, 0xe4, 0x00, // ................
	0x00, 0x00, 0xe8, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, // ................
	0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
	0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, // ..........Unifor
	0x6d, 0x42, 0x6c, 0x6f, 0x63, 0x6b, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x2e, 0x00, // mBlock..........
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, // ......u_mCameraP
	0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00, // roj.............
	0x00, 0x00, 0x75, 0x5f, 0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x00, // ..u_mModel_Inst.
	0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
	0x66, 0x55, 0x56, 0x00, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x03, 0x00, // fUV.............
	0x00, 0x00, 0x75, 0x5f, 0x66, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, // ..u_fModelColor.
	0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
	0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x00, 0x00, 0x00, 0x05, 0x00, // mUVInversed.....
	0x03, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xba, 0x00, // ..0.............
	0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_color0......
	0x05, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ......a_position
	0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xc7, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // ..........a_texc
	0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xcb, 0x00, 0x00, 0x00, 0x67, 0x6c, // oord0.........gl
	0x5f, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x49, 0x44, 0x00, 0x00, 0x00, 0x05, 0x00, // _InstanceID.....
	0x0a, 0x00, 0xde, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, // ......@entryPoin
	0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // tOutput.gl_Posit
	0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0xe1, 0x00, 0x00, 0x00, 0x40, 0x65, // ion...........@e
	0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, // ntryPointOutput.
	0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0xe4, 0x00, // v_Color.........
	0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut
	0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // put.v_PosP......
	0x08, 0x00, 0xe8, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, // ......@entryPoin
	0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x55, 0x56, 0x00, 0x00, 0x47, 0x00, // tOutput.v_UV..G.
	0x04, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x47, 0x00, // ..+.......@...G.
	0x04, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, // ..,...........G.
	0x04, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, // ..-...........G.
	0x03, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x2e, 0x00, // ..........H.....
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x2e, 0x00, // ..........H.....
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
	0x05, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........#.....
	0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
	0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
	0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00, // ......H.........
	0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x2e, 0x00, // ..#...@...H.....
	0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x0a, 0x00, 0x00, 0x48, 0x00, // ......#...@...H.
	0x05, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xc0, 0x0c, // ..........#.....
	0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
	0x00, 0x00, 0x40, 0x0f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x30, 0x00, 0x00, 0x00, 0x21, 0x00, // ..@...G...0...!.
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x30, 0x00, 0x00, 0x00, 0x22, 0x00, // ......G...0...".
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xba, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G.........
	0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G.........
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xc7, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G.........
	0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcb, 0x00, 0x00, 0x00, 0x0b, 0x00, // ......G.........
	0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xde, 0x00, 0x00, 0x00, 0x0b, 0x00, // ..+...G.........
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xe1, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G.........
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G.........
	0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xe8, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G.........
	0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
	0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, // ................
	0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, // .. .............
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x00, // ................
	0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, // ................
	0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
	0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x09, 0x00, // ..........'.....
	0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x2a, 0x00, // ......+.......*.
	0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x27, 0x00, // ..(.......+...'.
	0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x09, 0x00, // ..*.......,.....
	0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x09, 0x00, // ..*.......-.....
	0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x07, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x27, 0x00, // ..*...........'.
	0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x09, 0x00, // ..+...,...-.....
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2e, 0x00, // .. .../.........
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ..;.../...0.....
	0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x01, 0x00, // ..+.......1.....
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x33, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x27, 0x00, // .. ...3.......'.
	0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x02, 0x00, // ..+.......7.....
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x39, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x09, 0x00, // .. ...9.........
	0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x03, 0x00, // ..+.......=.....
	0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.......L.....
	0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.......M.....
	0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x01, 0x00, // ..+.......Q.....
	0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.......W.....
	0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x04, 0x00, // .?+.......e.....
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x06, 0x00, // .. ...{.........
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb5, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, // .. .............
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb9, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, // .. .............
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb9, 0x00, 0x00, 0x00, 0xba, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;.............
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;.............
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xc6, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // .. .............
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xc6, 0x00, 0x00, 0x00, 0xc7, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;.............
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xca, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x15, 0x00, // .. .............
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xca, 0x00, 0x00, 0x00, 0xcb, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;.............
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xdd, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x09, 0x00, // .. .............
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xdd, 0x00, 0x00, 0x00, 0xde, 0x00, 0x00, 0x00, 0x03, 0x00, // ..;.............
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xdd, 0x00, 0x00, 0x00, 0xe1, 0x00, 0x00, 0x00, 0x03, 0x00, // ..;.............
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xdd, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x03, 0x00, // ..;.............
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe7, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, // .. .............
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe7, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00, 0x03, 0x00, // ..;.............
	0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // ..6.............
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
	0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0xbb, 0x00, 0x00, 0x00, 0xba, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
	0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc1, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
	0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0xc7, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
	0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcb, 0x00, 0x00, 0x00, 0x7c, 0x00, // ..............|.
	0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x13, 0x01, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x41, 0x00, // ..............A.
	0x06, 0x00, 0x33, 0x00, 0x00, 0x00, 0x32, 0x01, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x31, 0x00, // ..3...2...0...1.
	0x00, 0x00, 0x13, 0x01, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x33, 0x01, // ......=...'...3.
	0x00, 0x00, 0x32, 0x01, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x39, 0x00, 0x00, 0x00, 0x35, 0x01, // ..2...A...9...5.
	0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x13, 0x01, 0x00, 0x00, 0x3d, 0x00, // ..0...7.......=.
	0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x36, 0x01, 0x00, 0x00, 0x35, 0x01, 0x00, 0x00, 0x41, 0x00, // ......6...5...A.
	0x06, 0x00, 0x39, 0x00, 0x00, 0x00, 0x38, 0x01, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..9...8...0...=.
	0x00, 0x00, 0x13, 0x01, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x39, 0x01, // ......=.......9.
	0x00, 0x00, 0x38, 0x01, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3c, 0x01, // ..8...........<.
	0x00, 0x00, 0x39, 0x01, 0x00, 0x00, 0xbb, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, // ..9.......Q.....
	0x00, 0x00, 0x3e, 0x01, 0x00, 0x00, 0xc1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..>...........Q.
	0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x01, 0x00, 0x00, 0xc1, 0x00, 0x00, 0x00, 0x01, 0x00, // ......@.........
	0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x42, 0x01, 0x00, 0x00, 0xc1, 0x00, // ..Q.......B.....
	0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x09, 0x00, 0x00, 0x00, 0x43, 0x01, // ......P.......C.
	0x00, 0x00, 0x3e, 0x01, 0x00, 0x00, 0x40, 0x01, 0x00, 0x00, 0x42, 0x01, 0x00, 0x00, 0x57, 0x00, // ..>...@...B...W.
	0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x46, 0x01, 0x00, 0x00, 0x43, 0x01, // ..........F...C.
	0x00, 0x00, 0x33, 0x01, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x33, 0x00, 0x00, 0x00, 0x48, 0x01, // ..3...A...3...H.
	0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x27, 0x00, // ..0...L...=...'.
	0x00, 0x00, 0x49, 0x01, 0x00, 0x00, 0x48, 0x01, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x09, 0x00, // ..I...H.........
	0x00, 0x00, 0x4a, 0x01, 0x00, 0x00, 0x46, 0x01, 0x00, 0x00, 0x49, 0x01, 0x00, 0x00, 0x51, 0x00, // ..J...F...I...Q.
	0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x51, 0x01, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x00, 0x00, // ......Q.........
	0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x53, 0x01, 0x00, 0x00, 0x36, 0x01, // ..Q.......S...6.
	0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x54, 0x01, // ..............T.
	0x00, 0x00, 0x51, 0x01, 0x00, 0x00, 0x53, 0x01, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, // ..Q...S...Q.....
	0x00, 0x00, 0x56, 0x01, 0x00, 0x00, 0x36, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, // ..V...6.........
	0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x57, 0x01, 0x00, 0x00, 0x54, 0x01, 0x00, 0x00, 0x56, 0x01, // ......W...T...V.
	0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x5a, 0x01, 0x00, 0x00, 0xc8, 0x00, // ..Q.......Z.....
	0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x5c, 0x01, // ......Q.........
	0x00, 0x00, 0x36, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x06, 0x00, // ..6.............
	0x00, 0x00, 0x5d, 0x01, 0x00, 0x00, 0x5a, 0x01, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00, 0x51, 0x00, // ..]...Z.......Q.
	0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x5f, 0x01, 0x00, 0x00, 0x36, 0x01, 0x00, 0x00, 0x01, 0x00, // ......_...6.....
	0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x5d, 0x01, // ..........`...].
	0x00, 0x00, 0x5f, 0x01, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xdc, 0x01, // .._...P.........
	0x00, 0x00, 0x57, 0x01, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x7b, 0x00, // ..W...`...A...{.
	0x00, 0x00, 0x62, 0x01, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x4d, 0x00, // ..b...0...e...M.
	0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00, 0x62, 0x01, // ..=.......c...b.
	0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x64, 0x01, 0x00, 0x00, 0x30, 0x00, // ..A...{...d...0.
	0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, // ..e...Q...=.....
	0x00, 0x00, 0x65, 0x01, 0x00, 0x00, 0x64, 0x01, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x06, 0x00, // ..e...d.........
	0x00, 0x00, 0x68, 0x01, 0x00, 0x00, 0x65, 0x01, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x81, 0x00, // ..h...e...`.....
	0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x69, 0x01, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00, 0x68, 0x01, // ......i...c...h.
	0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x08, 0x00, 0x00, 0x00, 0xdb, 0x01, 0x00, 0x00, 0x69, 0x01, // ..R...........i.
	0x00, 0x00, 0xdc, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xde, 0x00, // ..........>.....
	0x00, 0x00, 0x4a, 0x01, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xe1, 0x00, 0x00, 0x00, 0x3c, 0x01, // ..J...>.......<.
	0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x4a, 0x01, 0x00, 0x00, 0x3e, 0x00, // ..>.......J...>.
	0x03, 0x00, 0xe8, 0x00, 0x00, 0x00, 0xdb, 0x01, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..............8.
	0x01, 0x00, 0x00, 0x07, 0x04, 0x00, 0x05, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x10, 0x00, // ................
	0xff, 0xff, 0x50, 0x0f,                                                                         // ..P.
};
static const uint8_t model_unlit_vs_mtl[1571] =
{
	0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xa8, 0xa2, 0x07, 0xdd, 0x05, 0x00, 0x0d, 0x75, // VSH............u
	0x5f, 0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x04, 0x28, 0x40, 0x00, // _mModel_Inst.(@.
	0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x75, 0x5f, 0x66, 0x55, 0x56, 0x02, 0x28, 0x40, 0x0a, // .......u_fUV.(@.
	0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x66, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x43, // (......u_fModelC
	0x6f, 0x6c, 0x6f, 0x72, 0x02, 0x28, 0xc0, 0x0c, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, // olor.(..(......u
	0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, // _mCameraProj....
	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // .......u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x02, 0x01, 0x40, 0x0f, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8f, 0x05, // rsed..@.........
	0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, // ..#include <meta
	0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, // l_stdlib>.#inclu
	0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, // de <simd/simd.h>
	0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac
	0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // e metal;..struct
	0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, //  _Global.{.    f
	0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, // loat4x4 u_mCamer
	0x61, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // aProj;.    float
	0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x5f, 0x49, 0x6e, 0x73, // 4x4 u_mModel_Ins
	0x74, 0x5b, 0x34, 0x30, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // t[40];.    float
	0x34, 0x20, 0x75, 0x5f, 0x66, 0x55, 0x56, 0x5b, 0x34, 0x30, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 4 u_fUV[40];.   
	0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x66, 0x4d, 0x6f, 0x64, 0x65, 0x6c, //  float4 u_fModel
	0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x34, 0x30, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, // Color[40];.    f
	0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, // loat4 u_mUVInver
	0x73, 0x65, 0x64, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // sed;.};..struct 
	0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, // xlatMtlMain_out.
	0x7b, 0x0a, 0x09, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x6d, 0x65, // {..float bgfx_me
	0x74, 0x61, 0x6c, 0x5f, 0x70, 0x6f, 0x69, 0x6e, 0x74, 0x53, 0x69, 0x7a, 0x65, 0x20, 0x5b, 0x5b, // tal_pointSize [[
	0x70, 0x6f, 0x69, 0x6e, 0x74, 0x5f, 0x73, 0x69, 0x7a, 0x65, 0x5d, 0x5d, 0x20, 0x3d, 0x20, 0x31, // point_size]] = 1
	0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x65, 0x6e, // ;.    float4 _en
	0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, // tryPointOutput_v
	0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, // _Color [[user(lo
	0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // cn0)]];.    floa
	0x74, 0x34, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, // t4 _entryPointOu
	0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, 0x20, 0x5b, 0x5b, 0x75, 0x73, // tput_v_PosP [[us
	0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, // er(locn1)]];.   
	0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, //  float2 _entryPo
	0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x55, 0x56, 0x20, 0x5b, // intOutput_v_UV [
	0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, // [user(locn2)]];.
	0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, //     float4 gl_Po
	0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // sition [[positio
	0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // n]];.};..struct 
	0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, // xlatMtlMain_in.{
	0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, // .    float4 a_co
	0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, // lor0 [[attribute
	0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // (1)]];.    float
	0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, // 3 a_position [[a
	0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x33, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, // ttribute(3)]];. 
	0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, //    float2 a_texc
	0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // oord0 [[attribut
	0x65, 0x28, 0x35, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, // e(5)]];.};..vert
	0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, // ex xlatMtlMain_o
	0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, // ut xlatMtlMain(x
	0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, // latMtlMain_in in
	0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, //  [[stage_in]], c
	0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, // onstant _Global&
	0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, //  _mtl_u [[buffer
	0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20, 0x75, 0x69, 0x6e, 0x74, 0x20, 0x67, 0x6c, 0x5f, 0x49, // (0)]], uint gl_I
	0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x20, 0x5b, 0x5b, 0x69, // nstanceIndex [[i
	0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x5f, 0x69, 0x64, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, // nstance_id]]).{.
	0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, //     xlatMtlMain_
	0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, // out out = {};.  
	0x20, 0x20, 0x69, 0x6e, 0x74, 0x20, 0x5f, 0x32, 0x37, 0x35, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x74, //   int _275 = int
	0x28, 0x67, 0x6c, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x49, 0x6e, 0x64, 0x65, // (gl_InstanceInde
	0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, // x);.    float4 _
	0x33, 0x33, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, // 330 = _mtl_u.u_m
	0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x28, 0x5f, 0x6d, // CameraProj * (_m
	0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x5f, 0x49, 0x6e, // tl_u.u_mModel_In
	0x73, 0x74, 0x5b, 0x5f, 0x32, 0x37, 0x35, 0x5d, 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // st[_275] * float
	0x34, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2c, // 4(in.a_position,
	0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, //  1.0));.    floa
	0x74, 0x20, 0x5f, 0x33, 0x35, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x74, // t _352 = (in.a_t
	0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x79, 0x20, 0x2a, 0x20, 0x5f, 0x6d, 0x74, // excoord0.y * _mt
	0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x66, 0x55, 0x56, 0x5b, 0x5f, 0x32, 0x37, 0x35, 0x5d, 0x2e, // l_u.u_fUV[_275].
	0x77, 0x29, 0x20, 0x2b, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x66, 0x55, // w) + _mtl_u.u_fU
	0x56, 0x5b, 0x5f, 0x32, 0x37, 0x35, 0x5d, 0x2e, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, // V[_275].y;.    f
	0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x5f, 0x34, 0x37, 0x36, 0x20, 0x3d, 0x20, 0x66, 0x6c, 0x6f, // loat2 _476 = flo
	0x61, 0x74, 0x32, 0x28, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // at2((in.a_texcoo
	0x72, 0x64, 0x30, 0x2e, 0x78, 0x20, 0x2a, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, // rd0.x * _mtl_u.u
	0x5f, 0x66, 0x55, 0x56, 0x5b, 0x5f, 0x32, 0x37, 0x35, 0x5d, 0x2e, 0x7a, 0x29, 0x20, 0x2b, 0x20, // _fUV[_275].z) + 
	0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x66, 0x55, 0x56, 0x5b, 0x5f, 0x32, 0x37, // _mtl_u.u_fUV[_27
	0x35, 0x5d, 0x2e, 0x78, 0x2c, 0x20, 0x5f, 0x33, 0x35, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 5].x, _352);.   
	0x20, 0x5f, 0x34, 0x37, 0x36, 0x2e, 0x79, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, //  _476.y = _mtl_u
	0x2e, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x2e, 0x78, // .u_mUVInversed.x
	0x20, 0x2b, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x55, 0x56, //  + (_mtl_u.u_mUV
	0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x2e, 0x79, 0x20, 0x2a, 0x20, 0x5f, 0x33, 0x35, // Inversed.y * _35
	0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, // 2);.    out.gl_P
	0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x33, 0x33, 0x30, 0x3b, 0x0a, // osition = _330;.
	0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, //     out._entryPo
	0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, // intOutput_v_Colo
	0x72, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x66, 0x4d, 0x6f, // r = _mtl_u.u_fMo
	0x64, 0x65, 0x6c, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x5f, 0x32, 0x37, 0x35, 0x5d, 0x20, 0x2a, // delColor[_275] *
	0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, //  in.a_color0;.  
	0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, //   out._entryPoin
	0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, 0x20, 0x3d, // tOutput_v_PosP =
	0x20, 0x5f, 0x33, 0x33, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, //  _330;.    out._
	0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // entryPointOutput
	0x5f, 0x76, 0x5f, 0x55, 0x56, 0x20, 0x3d, 0x20, 0x5f, 0x34, 0x37, 0x36, 0x3b, 0x0a, 0x20, 0x20, // _v_UV = _476;.  
	0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, //   return out;.}.
	0x0a, 0x00, 0x07, 0x04, 0x00, 0x05, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x10, 0x00, 0xff, // ................
	0xff, 0x50, 0x0f,                                                                               // .P.
};
static const uint8_t model_unlit_vs_dx11[1342] =
{
	0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xa8, 0xa2, 0x07, 0xdd, 0x05, 0x00, 0x0d, 0x75, // VSH............u
	0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, // _mCameraProj....
	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x5f, // .......u_mModel_
	0x49, 0x6e, 0x73, 0x74, 0x04, 0x28, 0x40, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x75, // Inst.(@........u
	0x5f, 0x66, 0x55, 0x56, 0x02, 0x28, 0x40, 0x0a, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, // _fUV.(@.(......u
	0x5f, 0x66, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x02, 0x28, 0xc0, 0x0c, // _fModelColor.(..
	0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // (......u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x02, 0x00, 0x40, 0x0f, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xac, 0x04, // rsed..@.........
	0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x9b, 0x0f, 0x20, 0x1c, 0x04, 0xc9, 0x2e, 0x2d, 0xf6, 0xcb, // ..DXBC.. ....-..
	0x97, 0x5a, 0x51, 0x57, 0x0e, 0x77, 0x01, 0x00, 0x00, 0x00, 0xac, 0x04, 0x00, 0x00, 0x03, 0x00, // .ZQW.w..........
	0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x24, 0x01, 0x00, 0x00, 0xac, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,...$.......IS
	0x47, 0x4e, 0xf0, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0xb0, 0x00, // GN..............
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xba, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0xc0, 0x00, // ................
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
	0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0xd0, 0x00, // ................
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
	0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0xe1, 0x00, // ................
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, // ................
	0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x42, 0x49, 0x54, 0x41, 0x4e, 0x47, 0x45, 0x4e, 0x54, 0x00, // ......BITANGENT.
	0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, 0x00, 0x50, 0x4f, 0x53, // COLOR.NORMAL.POS
	0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x41, 0x4e, 0x47, 0x45, 0x4e, 0x54, 0x00, 0x54, 0x45, // ITION.TANGENT.TE
	0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, // XCOORD.SV_Instan
	0x63, 0x65, 0x49, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x80, 0x00, 0x00, 0x00, 0x04, 0x00, // ceID..OSGN......
	0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ......h.........
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x74, 0x00, // ..............t.
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
	0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, // ......t.........
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x74, 0x00, // ..............t.
	0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
	0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
	0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, // N.TEXCOORD....SH
	0x44, 0x52, 0xf8, 0x02, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0xbe, 0x00, 0x00, 0x00, 0x59, 0x08, // DR....@.......Y.
	0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, 0x00, 0x5f, 0x00, // ..F. ........._.
	0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, // .........._...r.
	0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x05, 0x00, // ......_...2.....
	0x00, 0x00, 0x60, 0x00, 0x00, 0x04, 0x12, 0x10, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00, 0x08, 0x00, // ..`.............
	0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ..g.... ........
	0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e.... ......e.
	0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, // ... ......e...2 
	0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x29, 0x00, // ......h.......).
	0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x06, 0x00, // ................
	0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0xf2, 0x00, // ...@......8.....
	0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x8e, // ......V.......F.
	0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, //  ...............
	0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, // ..2...........F.
	0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, //  ...............
	0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..........F.....
	0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, // ..2...........F.
	0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, //  ...............
	0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..........F.....
	0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
	0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, // ......F. .......
	0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, // ..........8.....
	0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, // ......V.......F.
	0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, //  .........2.....
	0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F. .......
	0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..........F.....
	0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, // ..2...........F.
	0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, //  ...............
	0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, // ..F.......2.....
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ......F. .......
	0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..........F.....
	0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..6.... ......F.
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, // ......6.... ....
	0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x12, 0x00, // ..F.......6.....
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, // ..............8.
	0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, // ... ......F.....
	0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x0a, 0x00, // ..F. ...........
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0f, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2...".....
	0x00, 0x00, 0x1a, 0x10, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3a, 0x80, 0x20, 0x06, 0x00, 0x00, // ..........:. ...
	0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, // ................
	0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, //  ...............
	0x00, 0x00, 0x32, 0x00, 0x00, 0x0f, 0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a, 0x10, // ..2.... ........
	0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x2a, 0x80, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x00, // ......*. .......
	0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x06, 0x00, 0x00, // ............ ...
	0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ..............2.
	0x00, 0x0b, 0x22, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, // .." ........ ...
	0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, // ................
	0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x06, //  .........>.....
	0x04, 0x00, 0x05, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x10, 0x00, 0x50, 0x0f,             // ............P.
};
